Describing the game as a “poignant slice of Polish culture”, video game critic and reviewer Robert Zak said: “Amid all these Polish made games, few have depicted Poland itself. The Medium breaks this unfortunate tradition beautifully.”
“Cyberpunk 2077”, an eagerly anticipated Polish-made role-playing video game, was played by over a million people in just four hours on Thursday morning after debuting on the Steam online platform at midnight GMT.
Marek Kamiński was the first person in history to reach both the North Pole and the South Pole in one year.
Polish video game producers are experiencing a period of rapid development, and the pandemic is only helping. Their stock values, as listed on the Warsaw Stock Exchange (WSE), have rebounded significantly after the pandemic, writes the Rzeczpospolita daily on Thursday.
Called Cyberpunk: Edgerunners, the series will be based on Projekt Red’s hotly anticipated Cyberpunk 2077 game.
The gaming giant whose market capitalisation reached 8.03 billion Euros on the Warsaw Stock Exchange this week, has now overtaken Paris-based industry heavyweight Ubisoft.
One of the planet’s most influential companies operating in the world of miniature boardgames, Archon’s Wolfenstein The Boardgame will revive the fictional Polish-American spy William “B.J.” Blazkowicz as he battles against a hulking mechanical Hitler and other Nazi villains.
Video games have become the flagship of Poland's entertainment industry, while sales of The Witcher game series constitute four percent of the total export from Poland to the US, the Dziennik Gazeta Prawna (DGP) wrote on Thursday.
The lists contains 50 firms from around the world Bloomberg believes could have a significant impact on business next year.
Set in a small seaside town in Japan, Paweł Kozmiński World of Horror features manga-inspired people and detailed landscapes, created using MS Paint – the simple drawing programme included with Microsoft Windows.